About The Project
In the beginning of 2020, during the height of the COVID-19 lockdown, a group of friends sat down to play their weekly virtual tabletop session. They'd sit down at 6pm, drink their preferred drinks, talk smack for an hour, listen to each other eating into their microphones, then finally start getting back into the game around 7:30pm. They'd weave stories that would bring them closer. They'd laugh together and they'd cry together. Then, what felt like an hour later, they'd realize it's 2am. Thank god it's Friday. Or… was Friday.
"Oh my god, it's Saturday? Yo, I've gotta go to bed."
"I've still got beer left, anyone on for GM's After Dark?"
"Nah, I gotta work tomorrow."
"On a Saturday? Oof. Yeah, I've got a few rounds in me."
Those nights were some of the best of my life, and they continue to be several years later. We've gotten new jobs, gotten married, are one child heavier than how we started, and have changed the schedule several times, but we've been there for each other for every moment.
Later that same year, I had some ideas about making a tabletop system better, or at the very least make it different. How do we make combat more dynamic? How do we make character creation more open? Most importantly, how do we make players feel more badass? Project Genesis aims to address these points, as well as tackle all directions of storytelling, be it a medieval conquest against an ancient evil dragon, a modern day alien invasion, or rebuilding in a post apocalyptic wasteland following the rise of zombies. And, while there's still a lot of work to do, I feel very confident that we've kept true to the dream that was Project Genesis.
To fully summarize what this game is, Project Genesis is a dark science-fantasy tabletop role playing game set, for the most part, here on Earth. It is a game of collective storytelling in whatever world, or world's, you want it to be in. Project Genesis takes the imagination, creativity, and willingness to be silly that would be reminiscent of one's own childhood. It takes players on adventures that we as citizens of Earth could only imagine in their wildest dreams. It does require math, a bit of openness, and, above all else, the willingness to let go of reality. It isn't about pretending to be standing on the castle tower, taking aim with a magical arrow at a tyrannous dragon swiftly approaching, it's about being that Ranger about to take the critical shot to save the kingdom.
"Oh my god, it's Saturday? Yo, I've gotta go to bed."
"I've still got beer left, anyone on for GM's After Dark?"
"Nah, I gotta work tomorrow."
"On a Saturday? Oof. Yeah, I've got a few rounds in me."
Those nights were some of the best of my life, and they continue to be several years later. We've gotten new jobs, gotten married, are one child heavier than how we started, and have changed the schedule several times, but we've been there for each other for every moment.
Later that same year, I had some ideas about making a tabletop system better, or at the very least make it different. How do we make combat more dynamic? How do we make character creation more open? Most importantly, how do we make players feel more badass? Project Genesis aims to address these points, as well as tackle all directions of storytelling, be it a medieval conquest against an ancient evil dragon, a modern day alien invasion, or rebuilding in a post apocalyptic wasteland following the rise of zombies. And, while there's still a lot of work to do, I feel very confident that we've kept true to the dream that was Project Genesis.
To fully summarize what this game is, Project Genesis is a dark science-fantasy tabletop role playing game set, for the most part, here on Earth. It is a game of collective storytelling in whatever world, or world's, you want it to be in. Project Genesis takes the imagination, creativity, and willingness to be silly that would be reminiscent of one's own childhood. It takes players on adventures that we as citizens of Earth could only imagine in their wildest dreams. It does require math, a bit of openness, and, above all else, the willingness to let go of reality. It isn't about pretending to be standing on the castle tower, taking aim with a magical arrow at a tyrannous dragon swiftly approaching, it's about being that Ranger about to take the critical shot to save the kingdom.
About Us
Hey there! My name is Mkyi, but you can call me Mickey! I'm the creator of Project Genesis, and the definition of a nerd.
I grew up with my mom playing JRPG's and my dad killing it in arena shooters, so, naturally, my only real option was to turn to a life of gaming. Then, when my dad started making mods for the games we love, like any child that wanted to be just like his parents, I soon followed my dad's footsteps, making mods for the same games and so many others. It was then that I knew I wanted to make a game! But life had other plans for me.
As much as I loved making mods, storytelling was my true passion. It wouldn't be until 2020 when my close friend, BearBear, and his friend, The Nameless One (he shares a name with a popular character from a AAA title, and I don't feel like getting sued), introduced us to a TTRPG for us that I would find the thing I'd want to dump my heart and soul into. I wanted to create a tabletop system built around my childhood; Magic, Aliens, Zombies, Everything. Luckily, like I said above, I think we've kept pretty close to that dream that I first had several years ago.
Now, my name might be attached to the project, but I'd be lying if I said that I did it alone. There have been so many people that have given me advice along the way, with BearBear and The Nameless One being the biggest. While this has not yet been a dream come true, with the full release of Project Genesis still on the horizon, I wouldn't be anywhere near where I am without these two. Their experience, matched with their willingness to be so incredibly helpful, is what got the project to where it is today. They have both been there to push me in the right direction time and time again, not only in financial and basic design decisions, but in making sure that every decision I make with this project is for the betterment of the player. So a huge thank you BearBear, a massive thank you Nameless One, and a giant thank you to everyone else that has helped me along the way of this multi-year project. It is my personal hope that this game is not only what I dream for it to be, but what you want it to be, and what every GM and player wants it to be.
I grew up with my mom playing JRPG's and my dad killing it in arena shooters, so, naturally, my only real option was to turn to a life of gaming. Then, when my dad started making mods for the games we love, like any child that wanted to be just like his parents, I soon followed my dad's footsteps, making mods for the same games and so many others. It was then that I knew I wanted to make a game! But life had other plans for me.
As much as I loved making mods, storytelling was my true passion. It wouldn't be until 2020 when my close friend, BearBear, and his friend, The Nameless One (he shares a name with a popular character from a AAA title, and I don't feel like getting sued), introduced us to a TTRPG for us that I would find the thing I'd want to dump my heart and soul into. I wanted to create a tabletop system built around my childhood; Magic, Aliens, Zombies, Everything. Luckily, like I said above, I think we've kept pretty close to that dream that I first had several years ago.
Now, my name might be attached to the project, but I'd be lying if I said that I did it alone. There have been so many people that have given me advice along the way, with BearBear and The Nameless One being the biggest. While this has not yet been a dream come true, with the full release of Project Genesis still on the horizon, I wouldn't be anywhere near where I am without these two. Their experience, matched with their willingness to be so incredibly helpful, is what got the project to where it is today. They have both been there to push me in the right direction time and time again, not only in financial and basic design decisions, but in making sure that every decision I make with this project is for the betterment of the player. So a huge thank you BearBear, a massive thank you Nameless One, and a giant thank you to everyone else that has helped me along the way of this multi-year project. It is my personal hope that this game is not only what I dream for it to be, but what you want it to be, and what every GM and player wants it to be.